If you use the parser that you linked to you can do something like:
public var dialogueXMLFile:TextAsset;
public var dialogue:XMLNode;
function Start(){
var parser=new XMLParser();
dialogue=parser.Parse(dialogueXMLFile.text);
}
You can then access your dialogue as:
Debug.Log(dialogue.GetValue("scene>0>actor>0>line>0>_text"));
Debug.Log(dialogue.GetValue("scene>0>actor>0>line>1>_text"));
(though the arrays start from 0 rather than 1 unlike your ids in your XML document)
If you want to loop through the dialogue you can do:
for(var n:XMLNode in dialogue.GetNodeList("scene>0>actor>0>line")){
Debug.Log(n.GetValue("_text"));
}
Complete script I'm testing with:
public var dialogueXMLFile:TextAsset;
public var dialogue:XMLNode;
function Start(){
var parser=new XMLParser();
dialogue=parser.Parse(dialogueXMLFile.text);
Debug.Log(dialogue.GetValue("scene>0>actor>0>line>0>_text"));
Debug.Log(dialogue.GetValue("scene>0>actor>0>line>1>_text"));
for(var n:XMLNode in dialogue.GetNodeList("scene>0>actor>0>line")){
Debug.Log(n.GetValue("_text"));
}
}